Resonant Retail Tracker
Control Resonant · physical and retail watch

Resonant Retail Tracker

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#6 position in the shop's own best-seller order in stock low sold out not listed blocked
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Select any cell to read the full note for that shop and day.

Positions are each shop's own ordering of what it lists, so gift cards and consoles count. They show how Resonant moves against other products, not units sold. Readings are taken once a morning, Helsinki time. ▲ means the position improved since the previous reading.

Sampled player counts and Steam

Tracker counts

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PSNProfiles and TrueAchievements only count players who track their games on those sites, so the totals sit far below copies sold. The implied rows apply assumed tracking shares to the latest count: 1.9 to 3 percent of PS5 copies and 8 to 12 percent of Xbox copies. The PS5 floor of about 1.9 percent is the lowest share that fits Remedy's 1M+ on 15 Oct (taken as at most about 1.1M) with Steam near 595K and Xbox and Epic at their central values; the other bounds are rough guides from comparable games, not measured for Resonant. The shares can drift. PlayStation Plus claims and Game Pass plays count as owners or players without a sale (no such placement has been found for Resonant or for the games it is compared with, but that rests on guide sites, not official pages). PS5 early-access fans (from 22 Sep) are likelier to track their games and disc buyers less so, which would make a fixed share understate later copies. TrueAchievements also counts Windows players, including Xbox Play Anywhere, so read the Xbox range loosely. Epic is not seen by any count here, and its share of copies is an assumption. Compare each day's change with the games beside it, and treat the level as a rough guide. Raijin's Steam figures are modelled estimates, and the PS Store DB lags by a few days.

Sources: PSNProfiles · TrueAchievements · Raijin · Steam top sellers · PS Store DB

Remedy back catalogue

Players and owners on Remedy's other games

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Day by day

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One column per daily check, newest on the right, with the change since the previous column. Steam peaks are the highest simultaneous players of the UTC day before the column's date. PSNProfiles and TrueAchievements counts cover only players who track their games there, and TrueAchievements looks cached daily, so identical numbers on consecutive days are normal. Raijin units are modelled and can be several days old. Resonant is in the Tracker counts above.

Hover or tap the chart for exact values.

After a Remedy launch

Steam, average of each month's daily peaks, as a multiple of the month before the launch. Older Remedy games on PC get a lift and it fades over a few months.

Around the 15 Oct discs

Steam daily peaks on Thu to Sun after the discs (15 to 18 Oct) against the same four days a week earlier (8 to 11 Oct). Discs are console only, so this is a control group, not a measurement of them. The console side shows up in the PSNProfiles and TrueAchievements changes above as days accumulate.

Internet Archive snapshots

Older games, years after release

Owner and played-by counts read from saved copies of the PSNProfiles and TrueAchievements pages. Each dot is one saved copy, so the gaps between dots are gaps in the archive, not in the data.

Hover or tap the chart for exact values.

Steam peaks come from SteamDB and are the highest simultaneous players in a UTC day; older days are stored as a single daily peak. PSNProfiles owners add every region and PS4/PS5 entry. TrueAchievements counts look cached daily. PS Store ratings are the review count on the PlayStation Store. Raijin units are modelled Steam estimates. None of these are sales; Control, Alan Wake 2 and Alan Wake Remastered also sold on Epic, Xbox and PlayStation, which Steam does not see.

Sources: SteamDB · PSNProfiles · TrueAchievements · PS Store DB · Raijin